Mango Character Rigging Tools For 3ds Max Training Now Available

Check out the new "Training Video Series" byMangosoft CEO Carlos Anguiano,
The series covers the basics of the Character Rigging Pipeline for 3ds Max in the Mango Pipeline.

This particular series is dedicate to people who might not have allot of experience rigging, Carlos Cover's the basic workflow, theoryand tools as well as some of his "pro-tips" to get artist up to speed fast,

This is our longest running training series at amlmost 3 hours worth of content, so we suggest you check out the 10 minute Overview, before you jump in directly into the more details videos.